Back in early 2009, I've helped the talented Charlie Bean on his project: "COSMO". This was an interesting and very funny one, which was developped as twenty-two minutes episodes, telling one big story throughout, which is pretty rare now in animated TV shows. The series follows the journey through space of a regular and unadapted family...in charge of the secret of the universe. Despite the qualities of it, the project was shelved.
We chose to do the opening sequence of the full animatic, as a fully fleshed out test to show how the series could look like. Only the main character was made in 3D for time and budget reasons.
As the first 3D project of the studio, I was responsible to hire a small team to complement my skills. I supervised the sequence, animated it, did most of the compositing and kept an eye on the schedule. This was a rich experience and challenge for me to find the right people and forsee their potential in the areas I had limited skills in.
It took around ten weeks to complete the sequence, including four weeks of animation.
I'd like to thank Charlie who gave me such opportunity and had faith in me, the talented John Martin who developed and managed the technical CG side, and all the talented people involved (Go on vimeo for full credits). We had good time doing it.
Here's the sequence:
"Cosmo" opening sequence from Sylvain MARC /Polyminthe on Vimeo.
Here's a selection of the development art I did for the project.
I've tried some environmental pictures. Charlie wanted to get a miniature feel to the space, as if it was small scale and made out of objects. This was later abandonned.
Then I made a quick after effect test of the last image:
Planet test from Sylvain MARC /Polyminthe on Vimeo.little aliens living on ice and desert planets. |
The brief was to try many different styles. |
Jerry as a space tourist and family man |
After trying a lot of different things, we finally decided the characters were better as Charlie was drawing them, they felt right and legitimate with his own style, we then decided to go that route.
Ideas for the ship as a family car/camping car |
Rendering test. Ship drawing by Dave Needham. |
Render test made with Ben Bocquelet |
This is a walk cycle I made to test the Rig as it was being made by John:
Cosmo walk test from Sylvain MARC /Polyminthe on Vimeo.
Finally, these are the low-fi CPU screens and 2D animations I've done to put on the different screens in the ship:
Charlie was the creative director of our studio and is now directing the upcoming Tron series for Disney. Good luck to him!
I hope you've enjoyed watching all this!
12 comments:
Great stuff, shame it got shelved
Et du coup rien de tout ca ne verra le jour ? Si c'est le cas, dommage ca avait l'air bien fun avec plein de gens talentueux dedans en plus !
Et non, pour l'instant ça n'ira pas plus loin. Pour l'instant.
Ahan... Ils comptent réouvrir chez CN Europe un jour (parceque je crois avoir entendu dire qu'ils avaient arreté ce truc de Development Studio) ?
Je sais pas comment ca se passait la bas en vrai mais moi ca me fait rêver quand même !
Seul le temps le dira, mais oui c'est en fin de vie.
very interesting! thanks for posting it. Its a pity it got shelved, but maybe they will return to it
everytime i swing by your blog i am super impressed!! you are an absolutely amazing designer man.
love all your work. THANKS FOR SHARING :)
Arg ça pète tout ça! C'est quoi la raison pour l'abandon du projet?
C'est un peu rageant des supers projets comme ça qui ne voient jamais la lumière du jour...
This Cosmo stuff really does look fantastic! Its a real bummer for Charles:-(
What's the music he was listening to? I love to bob my head too!
That's an original music composed for this sequence by Jacob Bercovici.
hi sylvain,
first of all I apologize for my english (google translate)and than I want to tell you that your work are amazing.........That's all
I would be very happy if you visit my blog...just for a little tour
bye and thank you for your drawings
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