Thursday, May 19, 2011

Oldies

Une vieillerie de 2004 à l'école, en fouillant dans mes fichiers: trois plans (qui ne se suivent pas) de ce qui devait être un mini-film jamais terminé. Ça parlait d'un club de mamies, d'amour et de mécanique.
Fait entièrement sur flash pour apprendre le logiciel. J'avais essayé d'utiliser les images bitmap et la technique du papier découpé en plus du keyframe normal. J'ai une petite tendresse pour ces plans, donc je les ressort. J'avais posté des dessins du projet ici il y a longtemps.

2004 Flash shots from Sylvain MARC /Polyminthe on Vimeo.

Cleaning my files, I found an old stuff from school, back in 2004: three shots (they don't follow each other) from what was supposed to be a mini film never finished. It was about a grandmother's club, love and mechanics.
It was all done on flash only to learn the software. I wanted to try it with bitmaps, paper cut style animation, as well as keyframe. I still kind of like it so I take it out the drawer. I posted some concept art here ages ago.


Sunday, May 15, 2011

Charlie Bean's COSMO for CNEurope

More of CN Europe Development Studio.
Back in early 2009, I've helped the talented Charlie Bean on his project: "COSMO". This was an interesting and very funny one, which was developped as twenty-two minutes episodes, telling one big story throughout, which is pretty rare now in animated TV shows.  The series follows the journey through space of a regular and unadapted family...in charge of the secret of the universe. Despite the qualities of it, the project was shelved.

We chose to do the opening sequence of the full animatic, as a fully fleshed out test to show how the series could look like. Only the main character was made in 3D for time and budget reasons.
As the first 3D project of the studio, I was responsible to hire a small team to complement my skills. I supervised the sequence, animated it, did most of the compositing and kept an eye on the schedule. This was a rich experience and challenge for me to find the right people and forsee their potential in the areas I had limited skills in.
It took around ten weeks to complete the sequence, including four weeks of animation.
I'd like to thank Charlie who gave me such opportunity and had faith in me, the talented John Martin who developed and managed the technical CG side, and all the talented people involved (Go on vimeo for full credits). We had good time doing it.

Here's the sequence:


"Cosmo" opening sequence from Sylvain MARC /Polyminthe on Vimeo.


Here's a selection of the development art I did for the project.
I've tried some environmental pictures. Charlie wanted to get a miniature feel to the space, as if it was small scale and made out of objects. This was later abandonned. 




Then I made a quick after effect test of the last image:
Planet test from Sylvain MARC /Polyminthe on Vimeo.



little aliens living on ice and desert planets.
The brief was to try many different styles.


 



Jerry as a space tourist and family man

 After trying a lot of different things, we finally decided the characters were better as Charlie was  drawing them, they felt right and legitimate with his own style, we then decided to go that route.


Ideas for the ship as a family car/camping car
Rendering test. Ship drawing by Dave Needham.
 Render test made with Ben Bocquelet
 This is a walk cycle I made to test the Rig as it was being made by John:

Cosmo walk test from Sylvain MARC /Polyminthe on Vimeo.


Finally, these are the low-fi CPU screens and 2D animations I've done to put on the different screens in the ship:
Cosmo CPU screens from Sylvain MARC /Polyminthe on Vimeo.


In addition, you can see the title sequence Stephane Coedel made, for a bit more backstory of Charlie's concept, here.

Charlie was the creative director of our studio and is now directing the upcoming Tron series for Disney. Good luck to him!

I hope you've enjoyed watching all this!

Sunday, May 08, 2011

Le 3D c'est quand même formidable...

Je n'avais jamais mis en ligne mes démos reel. Voilà qui est fait avant que ça ne devienne trop vieux.
I never uploaded my reels. Here they are before it gets too old.

La première présente mes exercices d'anim 3D de 3e année aux gobelins en 2006. (La video est déformée sur vimeo, j'essaierai de régler le problème.)
The first one shows my 3D animation exercises from Gobelins, made during the third year, in 2006. (The video got squashed on vimeo, I'll try to fix the problem)


3D Animation Showreel-Gobelins 2006 from Sylvain MARC /Polyminthe on Vimeo.


La deuxième date de 2007, et représente une année comme animateur à Framestore-CFC, en pub et sur le film "The tale of Despereaux", sur lequel j'ai travaillé deux mois avant de partir chez Cartoon Network.

The second one is from 2007 and represent a year as an animator at Framestore-CFC, working in commercials and on the film "The tale of Desperaux" on which I've worked for two months before moving to CN.

Showreel Framestore 2007 from Sylvain MARC /Polyminthe on Vimeo.

Thursday, May 05, 2011

Verne, encore.


So, here is a selection of the development art (2008/2009) from Verne for you to enjoy.
Our brief was to create something short, funny and that could show potential for being developed further towards a TV series. It was produced in 3 months with a small budget and a small team.

I also would like to thank all the great people who worked with me on the short. The part I enjoyed the most as a first time director was to keep the team happy and motivated on the project, despite the pressure. I was then rewarded with amazing involvement, work and great talent.
So, a big thank you to Ale and Alf who animated those characters with me, Celine who work on the 3D bit and the compositing, Stephane for most of the compositing as well, Jen for producing it, and my old friend Sylvain who wrote the music, played by his amazing band OMP from Berlin.
Thank you all!

These are some of the very first drawings back in 2007.

The forest background. Tatoo drawing by Alan Kerswell







Mammy doesn't appear in the short, but she's a pretty good inventor and is responsible for why Gaston is half-robot.







Sculpt by Angela Smaldone
Verne on vacation from Sylvain MARC /Polyminthe on Vimeo.


FULL CREDITS:
Created, written and Directed by Sylvain Marc
Storyboards - Sylvain Marc
Lead Animator - Sylvain Marc
Animation - Sylvain Marc, Alessandra Sorrentino, Alfredo Cassano
Art Director, designs, backgrounds - Sylvain Marc
Additional backgrounds - Chris Garbutt and Alan Kerswell.
CGI - Celine Desrumaux
Colouring - Melissa Choong
Compositing - Stephane Coedel, Celine Desrumeaux
Editing - Sylvain Marc
Voice Talent - Charlie Graff and Rob Rackstraw
Music - Ochestre Miniature in the Park (OMP)
SFX and Final Mix - Angel sound
Big Thanks to - Veronique Joffre, Sylvain Mazas, Angela Smaldone, Charlie Bean, Tim Bjorklund and the CNdevstudio team!
Production - Angelica Jung-Woo and Jen Coatsworth
Exec Producers - Suzanne Berman and Daniel Lennard


The following drawings were made after the short, for the 11min pilot, developping the concept further more. I defined more precisely what Verne's "special island"is. I also started revising the designs of the characters.



painting by my talented friend: Aurélien Predal


painting by Aurélien Predal


Of course the short was made with the idea to make a TV series, so the designs were thought in that way, to make it possible to do in a TV show's budget/schedule. As I said in the previous post, the project is being considered as a one-shot long form, which means the designs will be reviewed accordingly.


I hope you liked them!