Sunday, May 08, 2011

Le 3D c'est quand même formidable...

Je n'avais jamais mis en ligne mes démos reel. Voilà qui est fait avant que ça ne devienne trop vieux.
I never uploaded my reels. Here they are before it gets too old.

La première présente mes exercices d'anim 3D de 3e année aux gobelins en 2006. (La video est déformée sur vimeo, j'essaierai de régler le problème.)
The first one shows my 3D animation exercises from Gobelins, made during the third year, in 2006. (The video got squashed on vimeo, I'll try to fix the problem)


3D Animation Showreel-Gobelins 2006 from Sylvain MARC /Polyminthe on Vimeo.


La deuxième date de 2007, et représente une année comme animateur à Framestore-CFC, en pub et sur le film "The tale of Despereaux", sur lequel j'ai travaillé deux mois avant de partir chez Cartoon Network.

The second one is from 2007 and represent a year as an animator at Framestore-CFC, working in commercials and on the film "The tale of Desperaux" on which I've worked for two months before moving to CN.

Showreel Framestore 2007 from Sylvain MARC /Polyminthe on Vimeo.

Thursday, May 05, 2011

Verne, encore.


So, here is a selection of the development art (2008/2009) from Verne for you to enjoy.
Our brief was to create something short, funny and that could show potential for being developed further towards a TV series. It was produced in 3 months with a small budget and a small team.

I also would like to thank all the great people who worked with me on the short. The part I enjoyed the most as a first time director was to keep the team happy and motivated on the project, despite the pressure. I was then rewarded with amazing involvement, work and great talent.
So, a big thank you to Ale and Alf who animated those characters with me, Celine who work on the 3D bit and the compositing, Stephane for most of the compositing as well, Jen for producing it, and my old friend Sylvain who wrote the music, played by his amazing band OMP from Berlin.
Thank you all!

These are some of the very first drawings back in 2007.

The forest background. Tatoo drawing by Alan Kerswell







Mammy doesn't appear in the short, but she's a pretty good inventor and is responsible for why Gaston is half-robot.







Sculpt by Angela Smaldone
Verne on vacation from Sylvain MARC /Polyminthe on Vimeo.


FULL CREDITS:
Created, written and Directed by Sylvain Marc
Storyboards - Sylvain Marc
Lead Animator - Sylvain Marc
Animation - Sylvain Marc, Alessandra Sorrentino, Alfredo Cassano
Art Director, designs, backgrounds - Sylvain Marc
Additional backgrounds - Chris Garbutt and Alan Kerswell.
CGI - Celine Desrumaux
Colouring - Melissa Choong
Compositing - Stephane Coedel, Celine Desrumeaux
Editing - Sylvain Marc
Voice Talent - Charlie Graff and Rob Rackstraw
Music - Ochestre Miniature in the Park (OMP)
SFX and Final Mix - Angel sound
Big Thanks to - Veronique Joffre, Sylvain Mazas, Angela Smaldone, Charlie Bean, Tim Bjorklund and the CNdevstudio team!
Production - Angelica Jung-Woo and Jen Coatsworth
Exec Producers - Suzanne Berman and Daniel Lennard


The following drawings were made after the short, for the 11min pilot, developping the concept further more. I defined more precisely what Verne's "special island"is. I also started revising the designs of the characters.



painting by my talented friend: Aurélien Predal


painting by Aurélien Predal


Of course the short was made with the idea to make a TV series, so the designs were thought in that way, to make it possible to do in a TV show's budget/schedule. As I said in the previous post, the project is being considered as a one-shot long form, which means the designs will be reviewed accordingly.


I hope you liked them!

Wednesday, April 27, 2011

Verne on vacation & CN dev studio shorts online!

At last the shorts that we made at the Cartoon Network Development Studio in 2009 have been put online! They're on their own Youtube channel dedicated to the Development Studio.



Here's my short, Verne on Vacation. It's currently being considered as a TV feature, since it didn't correspond to the channel grid for a series, which I'm entirely fine with!
It was completed in 3 months, from end of July to October 2009. It won the Pulcinella award for best TV pilot in 2010.
I'll post more artworks soon and I can finally give a big shout out to the brilliant crew who worked on it.
You can watch it in HD on vimeo HERE.

Verne on vacation from Sylvain MARC /Polyminthe on Vimeo.




They're all great so check them out!!!

Monday, April 18, 2011

Art event for Japan in London!

 Paul Nicholson and I are organizing an event in London to raise money for Japan, following Pixar's Dice Tsutsumi's lead and help the UK Artists help Japan charity he created.

A lot of great artists responded to the call and we'll try our best to make it succesfull.

Make sure you follow the BLOG we created, since new submissions will be added as we receive them.
If you're in London at the time of the event please feel free to come, see and buy!



Monday, March 21, 2011

Fan Art

Et Merci à la petite Lou pour son beau dessin (et mon premier Fan-Art)! Si c'est pas chouette ça... 

And I wanted to thank the little Lou for this cool drawing (and my first Fan-Art)! Isn't it cool?
 

Saturday, March 19, 2011

Process

-Voici quelques recherches pour le "Moi je lis".
-Here are some researches for the kids magazine I illustrated recently.

Recherches du perso principal / Main character development
 

Recherches de rendu / Rendering tests

Autres persos / Other characters



Recherches pour l'illus du mécanicien / Tests for the mechanic illo
Autres tests / More tests

MAKING-OF
-On m'a demandé d'expliquer le processus pour faire une image, je le fais donc pour ce projet. Tout est digital, fait à la Cintiq sur Photoshop, principalement pour une raison de temps. J'avais a peu près un mois pour faire une trentaine d'images et travailler à l'ordi est plus rapide pour moi.
-I was asked to explain my process of doing an illustration, so I'll do it with that project. Everything was made digitally with a Cintiq in Photoshop, mainly for a time reason. I had around a month to do thirty or so illustrations and working digitally is faster.

1. Je fais un rough tout pourri pour mettre dans la maquette et se mettre d'accord avec l'éditeur. C'est vraiment pour donner une idée de l'image et de la compo. Ça sera souvent la seule étape qu'il verra avant l'image finale donc c'est le moment de faire des commentaires. Ici, le petit garçon devant être plus inquiet et en action, au lieu de simplement se réveiller. Je traite toutes les images comme ça avant de continuer.
1. I first do a really crap rough to go in the page layout and to be ok with the publisher. The goal is to give the idea of the picture and a rough composition. It will usually be the only thing he will see until the final picture, so it's the time for comments. Here, the boy had to look worried and be more in action, instread of just waking up.  I do a pass at all the pictures like this before anything else.
2. Je précise le rough avec un autre.
2. I precise the rough with an other one.
3. Je clean le dessin. Je montre parfois cette étape à l'éditeur pour s'assurer que ça part dans la bonne direction et surtout pour lui prouver que je bosse toujours depuis les roughs il y a 10 jours!
3. Line clean up. I sometimes show this step to the publisher to make sure it's going to the right direction, and show him that I'm still working since the rough step, 10 days ago!

4. Couleur! (Je garde la ligne visible pour cette étape)
4.Color! (I keep the line visible for that step)
5. L'image finale. Certaines lignes du dessin sont effacée, certaines colorées. Je rajoute quelques effets par dessus le tout.
5. Final picture. Some drawing lines are erased, others are colored. Then I add some effects on top of everything.


Et voilà!